Narrative Illustration
Task: Create a series of comic pages based on a short story.
The Masque of the Red Death is a well-known short story written by Edgar Allan Poe. The story goes that there was in a kingdom a rich prince named Prospero who had an abbey with many rooms and a kingdom of dying subjects. The terrible plague took hold of all those who were outside of the mansion walls, and the only ones allowed inside were the Prince, his nobles and the entertainment. This way the plague, the Red Death named for its bleeding sores, would not penetrate and would let the nobility continue their merriment and debauchery.
The abbey or castle has seven rooms with windows of seven different colors, however the most important of these is the last with its black interior, red window and ominous clock. It strikes every hour and each time the partygoers freeze and listen to the terrible sound, only to laugh at themselves when it stops, saying that they will ignore it next time.
One day the clock calls the midnight hour and among them a stranger appears. The party is full of distasteful characters and costume, but none bring the suffering happening outside into their safe rooms like this figure does. It is dressed as the Red Death. Horror comes first, then rage. Prospero shouts in indignation, draws his dagger and makes an attempt to stab the offensive figure, only to fall, covered in red sores.
By the end the Red Death walks out of the abbey, having done its work.
The full story can be read here:
To get a good idea of the main points, structure and most vivid visual elements, I read the story several times and I took notes, extracting important quotes which would help me find the path I wanted the short graphic novel to take. Some of the more standout bits were: the visual potential of the seven colorful rooms, the dark room with the clock, the imposing nature of the stranger and, of course, the color red.
Before I could decide on the number of pages, I wanted to find what the approximate story beats are. This is what I came up with:
One: Poe presents the world the action takes place in and the terrible thing the nobles are running from. Two: We are introduced to the lavish revelry of the Prince and his colorful subjects as well as the abbey, which is almost a character on its own. Three: An element of discord manifests in the ticking clock, indicating that the partiers cannot ignore the illness outside forever. Four: The warnings are ignored repeatedly and more scenes of debauchery are alluded to. Five: The Red Death arrives and they despise it on sight because of the reminder it brings, only Prospero has enough courage to confront it and dies first for it.
An interesting note: there is only one line of dialogue in the whole story (or monologue, I guess). It is Prospero’s line as he attacks the terrible figure. It is otherwise mentioned that the courtiers murmur but there are no real lines.
Examples of the telling:
There are many retellings of the classic horror tale in visual form, including comics and films. They all tend to pick and choose basic elements of the short tale and then run with them, building new ideas and creating something unique. The illustrations above are perhaps the ones I enjoy the most because of their timelessness and real sense of drama. The comics below, however, really get to delve into the more bizarre and grotesque elements of Poe’s story.
One cannot move on without mentioning the classic poster for the film. From far away, it is a red Vincent Price, but from up close it is the miniature “orgy of evil” advertised.
Although I personally enjoy the style of the more traditional illustrations, the graphic novels were a little more helpful in showing what options I had to choose from when it comes to portraying the story, mostly because of the way they deviated from it. In some ways the story resembles the original tale very little. And while I personally chose to stick closer to the source material, looking for other representations gave me the confidence to be creative in my exploration of the tale. The retellings I looked at mostly had to be changed because the story is very short and in order to make a full film or a full comic, they had to add something resembling plot and/or relatable characters. Because my own version of the story did not need to be very long, in fact the shorter the better, I did not elect to build on the story in any way. I fact, I tried to keep as close to the source material as possible.
After I established what main beats of the story, I started sketching them out and playing with ideas. Each beat of the story would be granted a single page. Some were better than others and a few had to eventually be separated in multiple pages in order to create more impact when it came to certain scenes. What were five points eventually became about twelve which got narrowed down to seven.
The seven compositions I settled on:
Page 1: The Abbey
Page 2: Prospero’s Six Rooms
Page 3: Room Seven
Page 4: Unease
Page 5: The Stranger
Page 5: Prospero’s Attack
Page 5: Victory