External Contexts
Part One: Verner’s Tale Excerpt, The Storyboard
According to an old saying one should always start… in the middle. Which is why this is an excerpt from what would theoretically be chapter twelve of a twenty-one-chapter story. Our four adventurers have finally arrived at their destination far up north, have braved monsters and men alike on their arduous journey, and have formed a relatively tight-knit group, and are now finally stepping foot on the Snow Queen’s land. Verner had set out many weeks before from his little cursed kingdom in hopes of finding expertise on how to break said curse and the Snow Queen’s (rumored) extensive library on the subject of corrupted magic is his most promising lead. The whole company had hoped she would be open to negotiations. Maia, a mage used to the ever-hospitable culture of the Flower Kingdom, had expected it. However, recent events seem to have rendered the Snow Queen less than welcoming of unexpected visitors.
Our scene starts after Ida, the Snow Queen, had already refused the company entry at least once. Verner and the rest, having traveled too far to give up easily, press the issue. A short fight ensues. The drawings start right as she gives the final blow, a low-powered blast to Verner’s shoulder. They have a short conversation wherein Verner accuses her of heartlessness, but instead of enraging her further this seems to change Ida’s mind completely, much to the company’s confusion. There’s a flashback where a different young man says the exact words Verner did before leaving in disappointment. They follow her into the castle, she gives them some basic rules, grabs a bottle of what is clearly hard alcohol, storms out and slams the door, leaving our group of adventures to hover awkwardly in the middle of the drawing room.
The Thumbnails
All the best projects start with incomprehensible thumbnails. Here are four of mine. I also figured out the dialogue eventually and decided where to position it at this stage instead of having to work it in later.




Color
I say “Color” but what I mean is color, lighting and figuring out what shapes are important. I still have some problems with establishing focal point in a composition and making sure it remains the focal point throughout the process. I get so bogged in the details sometimes that the point of the picture gets muddled, and the story is never very well served by that at all.


Blue makes sense to me, in a cold environment, so that’s what I went with. White would have made Ida disappear in the background, which would rather be the point of someone wearing polar bear skin, but it’s not what I’m looking for at the moment. Ooh, I could add a scene at the beginning where the group first trespasses onto her land and don’t expect an ambush because she’s camouflaged into the snow… or something. I think the scene needs a little more setup anyway. The cold open still makes sense, but some more context wouldn’t be remiss.


Flashback starts at bottom two panels. I will make it clear when I start drawing for real by having the speech bubble be shared by both characters. Maybe will do that thing where the text has an ombre effect to show that the speaker has changed.


I need to make the silhouettes clearer here somehow. Runa (crazy hair robber girl) and Maia (short magic fairy) are holding up a pistol and powering up magic respectively. Morten (big guy, leaning on Runa) is currently missing his prosthetic leg and rifle. I haven’t decided if he should just lose the rifle in the fight, if he should lean on it like a cane or if he should somehow still try to aim it at Ida whilst using Runa as a crutch. The last one would be the coolest, but I have no idea how to draw it yet. Must experiment.


I do want the palace to look like an ice palace but not look like other ice palaces I’ve seen in media before… especially Disney’s Frozen. I’ve brainstormed, but not yet come up with a design I’m happy with. The story needs the palace to have a wing for people who are used to temperate climates, so it would not be made up of ice in its entirety anyway. It would be cool if the entrance also had some sort of magical guard “dog”. Designing creatures is always fun.


The designs aren’t very consistent (Ida keeps losing the shoulder spikes, for example), but consistency really wasn’t the point of this draft. I just wanted to get the action down. And the atmosphere, the contrast between warm and cool in this last bit is important. It shows that they’re in a safe environment and it also helps differentiate between the present and Ida’s memories of Kay, as seen in the panel above.

Haven’t figured out how I want everyone to stand yet. We don’t see much of Verner’s wing because of the cloak and I’ve still not decided if that’s good (because realistically, he would cover it in cold weather) or bad (because his design is rather dependent on the wing). Maia is very short, but she can, theoretically fly and could sit anywhere in the composition and Morten is supposed to be the tallest but he’s also leaning on Runa… The way they’re all crowding in front of the door needs work. Logistics for the next draft.
Notes for Next Draft
Just after deciding to call it quits on this set of thumbnails, I took a bunch of screenshots and made notes for myself in red.



Part Two: Paths for the Fantasy Artist
aka A More Organized Approach to the Previous Posts’ Subjects