Conclusion
This is what the updated mockup looks like. It’s nice to see my progress in a tangible way. In the next assignment I will draw the four remaining images and see if I can do the color versions of the character designs. Ideally, I would also do some studies for the weapons and one or two monster ideas. I already designed one for the comic, so I might as well put it in. I really enjoy fantastical creatures and the story would be full of them, so not including some seems like an awful waste.
“Rule of Cool”
This is something that I was thinking about all throughout this week. It’s a concept that I saw mentioned in a film analysis article (I think?) some years ago, and again more recently in an artist’s YouTube video. I would link it, but I have no clue who it was anymore. In any case, it means that one sometimes ignores logic, physics and established convention in general to make a more dramatic and “cool” looking end product. This is strange to me, because all of my instincts say the opposite when I’m drawing. I have a tendency to make things less cool looking if I think the anatomy, the lighting, the historical accuracy, etc. doesn’t track. I correct things, and then I end up disappointed with the final image because it’s correct, but it’s also… more boring.
I didn’t realize how much this thinking was influencing my work until I actively decided to go with the cooler option with the first image. I thought about not using the very direct, theoretically inferior central composition. I was taught that compositions with and off-center focal point are always more dynamic and therefore better. This obviously doesn’t apply for every image and is highly dependent on the objective of the illustration or painting, but it’s still the thought that was rattling in my brain as I was drawing. “Wouldn’t it be better if I changed it?” Perhaps it would have been a decent enough image, but the direct composition, with the character looking the viewer in the eye is exactly what I wanted when I sketched the initial scenes.
I think I would have ended up diluting the original emotional impact that I intended for the first couple of illustrations of the presentation if I went with a different composition. And “emotional impact” are the key words here. That’s what the “Rule of Cool” is about: evoking strong emotions. This seems like an obvious thing to think about when making images. “What will the viewer feel when they look at this?” But it’s not something I usually consider. I didn’t even consider “Do I think this is cool?” to be a reasonable evaluation question for my own work. But I think it’s vital.
In previous assignments, I observed several times that the sketch was always better before I “corrected” the final drawing. This is normal, in a way. Sketches very frequently look looser and more confident. But I think I found the real root of the problem here, and how to solve it. When I want to correct something to make it more believable, I have to ask myself if I’m also sacrificing the “cool” for the “correct”. If I am, then it’s not a necessary correction. If I’m not, then I should go ahead.
Though I did make a note above that I should start using perspective grids more. This is definitely something that will aid the “cool” rather than hinder it.
In any case, I will make this a part of my process in the next few weeks, see how I like it and if it’s helpful. Will update on how that’s going for me in the next one.