This is what the project looks like so far!
I’m pleased with the images for the first bit. The first section, what I like to call the “trailer” section because I treated it like a movie trailer, looks pretty great. There are some things that need adjusting in almost every image. A little refining here and there, but it still all adds up to quite a bit of work.
I had hoped to get some more color character sketches done this week, but I did not, so that will have to be left for the next sections, as well as some “close ups” of props like weapons and some elements from the story like the evil creatures and a particularly troublesome rosebush.
I’m not adding all of these just to have more work on paper, they are genuinely important visual motifs for the story. I’ll sit down and brainstorm what some of these visual motifs are and use them as decorative elements in the future. Verner has his feathers, Ida is a polar bear, Morten a tin soldier, Maia has flowers and books, Runa her knives and pistols… But on a broader scale the problem of the drought will be visually represented by a rose bush, and the creatures attacking the kingdom are corrupted versions of local forest animals, the main villain himself used to be a bishop, though himself corrupted. There’s all sorts of imagery I haven’t gotten around to exploring because I’ve gotten a bit hyper focused on details. This is something I need to be aware of when I’m doing projects like this. It’s already happened with the comic. I was so focused on putting words on paper that I ended up using only the first section of the first chapter, because things were getting too long to draw and write. Therefore, the comic itself cannot be representative of the story, because it’s barely an introduction. This is why I had to do this “trailer”/visual development thing. I need to zoom out more often and really ask myself what the main goal is/what it is I need to convey to my audience and what the best imagery for that is.
I sort of regret how I did the planning for the “trailer” section. I simply wrote the words and then illustrated them. It’s fine the way it is, but I think it would have been better if I had used more keywords that I think are important for the overall aesthetic that I had in mind instead of just going with the flow and illustrating exactly the things that I wrote about. As it is, the “trailer” mostly introduces us to Verner, and that’s not a bad thing, but it looks a little limited. I could have incorporated more elements from the actual story like a fight scene or a dramatic meeting between characters. Something to think about more later. For now, I’ll just supplement with some sketches.